In a beautifully rendered medieval countryside, players assume the unseen role of a cunning pathogen seeking to infiltrate and decimate a vibrant village surrounded by ancient forests, bustling market towns, and looming stone castles. The peaceful rhythms of village life are disrupted as players choose one of three distinct villagers to infect, each connected by intricate daily routines and relationships. As the pathogen, strategic evolution and symptom manipulation are key, allowing players to adapt to the villagers' evolving countermeasures and the changing environment. Every decision impacts the unfolding drama, from a hidden cough at the market to a startling outbreak within castle walls. With deep social simulation and atmospheric storytelling, players are challenged to outwit the community before containment or cure spells their demise.