Jabali Logo

EXIT Signs Are Hungry

EXIT Signs Are Hungry - Jabali AI Poster
0
0

EXIT Signs Are Hungry

Play Game

Branching Interactive Story

About this Game

In the soulless hush of an abandoned shopping mall, Asuka Moriyama awakens beneath flickering fluorescents, her memories gnawed away as if by invisible rats. Every gate is chained, save for the EXIT signs pulsing with sickly light—an ambiguous promise or a trap. Shadows waver across mannequins whose eyes seem to follow each uncertain step, as eldritch whispers crawl from locked storefronts. The goal is simple: escape, but the map of the mall mutates, corridors looping impossibly, as if the building itself wishes never to let Asuka leave. The odd survivors—an elusive janitor with a twitching smile, and a weeping girl clutching bags of rotten fruit—offer guidance or threats in voices brittle with paranoia. Why does Asuka’s name echo from the intercom, threaded into an ancient lullaby only she remembers? Can she trust what she sees, or even her own mind, as the mall’s madness seeps into her bones?

Screenshots
How to Play the Game
  • Navigate a dynamic narrative by making impactful decisions.

  • Click to choose between story paths and influence character outcomes.

  • Multiple endings and choices encourage replayability.

How to Build a Similar Game
  • Outline a creative, decision-rich story.

  • Example: 'A young detective in a futuristic city solving a murder before a political summit erupts into chaos.'

  • Select 'Branching Interactive Story'.

  • Use knowledge section for setting details, characters, and branch logic.

  • Customize background images and avatars.

Reviews
More Recommended Games
Explore more