City of Dusk and Memory - Jabali AI Poster

City of Dusk and Memory

City of Dusk and Memory


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Branching Interactive Story

About this Game

Waking in a city stitched from dreams and dusky memories, Solace Winrow stumbles upon stairways that spiral skyward and streets that dissolve into watercolor haze. There are doorways here, behind which sit riddling cats and lamplighters whose faces flicker like candle flames. Each shadow holds its own whisper—the ache of loss, the echo of a hope not yet uttered. Guided by Penumbra, a shadow-gentle companion who knows the bends and breaks of this golden-tinted world, Solace seeks fragments of forgotten sunlight to mend a heart that aches. Whispered secrets and quietly weeping walls will press upon Solace as the lines between city and self soften, asking them to piece together both puzzle and memory. The shadows here are not only to be feared; some cradle kindness, if only one dares to look.

Screenshots

How to Play the Game

  • Navigate a dynamic narrative by making impactful decisions.
  • Click to choose between story paths and influence character outcomes.
  • Multiple endings and choices encourage replayability.

How to Build a Similar Game

  • Outline a creative, decision-rich story.
  • Example: 'A young detective in a futuristic city solving a murder before a political summit erupts into chaos.'
  • Select 'Branching Interactive Story'.
  • Use knowledge section for setting details, characters, and branch logic.
  • Customize background images and avatars.

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