Vows, Vivas & Very Bad Timing

Vows, Vivas & Very Bad Timing - Jabali AI Poster
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Vows, Vivas & Very Bad Timing

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Branching Interactive Story

About this Game

Wake up, Theo Wensley—it's the first day of the rest of your life, and it’s an utter disaster (with a bowtie). As a beleaguered postgraduate student in the heart of bustling Cambridge—where vintage bicycles weave between future Nobel laureates and coffee is a food group—your thesis defense and wedding have cheekily picked the same slot on your calendar. With your mercurial advisor, Dr. Jasmine Gale, texting cryptic pep talks, and your soon-to-be spouse, Mila, despairing over missing flower arrangements, you must orchestrate academic brilliance and marital bliss in one extraordinary (and slightly frantic) day. Choices abound: prioritize the glittering whiteboard or the sparkling wedding rings? Can you nail your viva before dashing down the aisle, or will you forever be remembered as the legend who swapped a thesis for a tux mid-sentence? Every frantic footstep is a chance at romantic comedy gold—or calamitous chaos—with whispered I-dos and whispered research findings fighting for airtime.

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How to Play the Game
  • Navigate a dynamic narrative by making impactful decisions.

  • Click to choose between story paths and influence character outcomes.

  • Multiple endings and choices encourage replayability.

How to Build a Similar Game
  • Outline a creative, decision-rich story.

  • Example: 'A young detective in a futuristic city solving a murder before a political summit erupts into chaos.'

  • Select 'Branching Interactive Story'.

  • Use knowledge section for setting details, characters, and branch logic.

  • Customize background images and avatars.

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