using UnityEngine; using TMPro; public class GameManager : MonoBehaviour { public TextMeshProUGUI scoreText; public float score = 0f; public float speedMultiplier = 1f; void Update() { score += Time.deltaTime * speedMultiplier * 10; scoreText.text = "Score: " + Mathf.FloorToInt(score); } }
Arrow keys to move across hazard lanes.
Time movement to avoid obstacles and reach goal.
Write a chaotic scenario.
Example: 'A duck crossing a highway during Mumbai rush hour.'
Select 'Crossing Arcade'.
Customize vehicles, environment, assets.